I'm trying to fill a complex face created with via an SVG, my workflow is as follows :
Import SVG convert to mesh simplify mesh fill ----------this is where I'm stuck
By filling the face it's creating additional edges by splitting the faces, not the end of the world but i want to inset the (one) face so that I can bevel the edge slightly. Having these extra faces in there causes them to overlap, and creates a mess.
I've tried dissolving the problem edges, but this doesn't do anything I've tried deleting the vertices attached to the edges, but this removes the face too, and filling the hole created just puts me back to square one.
Stumped! Please help and thanks in advance
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