How do I make a twisted wrapper like the following?
I've tried to twist a plane / a cone, but many faces just go though others.
How do I make a twisted wrapper like the following?
I've tried to twist a plane / a cone, but many faces just go though others.
If you want to use the cloth simulation, you have to assign both ends to bones.
You also have to create the Pinning group for the cloth simulation. At the pinched end, I used only a few vertices for pinning, otherwise the circular structure will remain rigid.
Animate the right hand bone twisting.
This is the result with a cloth simulation.
Leander has given a nice solution with Cloth physics, here are solutions with modeling only, you can give them Cloth physics at the end if you want to make it more realistic.