I got rectangle light source on the right and face with emission shader on the left. Viewport is set to "rendered" mode. As i understand on the right the light is visible, but it's source - is not. On the left - vice versa. How can i get both parameters visible?

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user84013
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2You appear to be using the Eevee render engine. Eevee does not support mesh lights. Try changing your render engine to cycles, and they should both cast a light. – person132 Nov 22 '19 at 19:52
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For more information on how to do this in eevee, see here: https://blender.stackexchange.com/questions/99631/how-to-make-mesh-lights-work-in-blender-eevee – person132 Nov 22 '19 at 19:53
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Right - it's Eevee. Thanks! – user84013 Nov 22 '19 at 20:10