I'm creating an animation where I rotate an object, insert a LocRotScale keyframe (via the I key), select another frame, rotate the object again and insert a LocRotScale keyframe.
For example I use this:
Z, 190, Enter
Now I want to rotate the object around its own z-axis instead of the global z-axis. I've found out if you press the [Z] two times you get the Local axis instead of Global.
For example I do this now:
ZZ, 190, Enter
The rotation is ok, but when I insert the LocRotScale keyframe it did the rotation, but not around the Normal axis, but it used the Global axis.
Any suggestion on what I'm doing wrong here?

In the comments they suggest to create an empty. Where can this be found?
– juFo Sep 19 '14 at 13:06