I am trying to build some arches in blender, and I want to find a way to apply a pattern to an object in a similar way as using a texture, however instead of having a texture applied to the model I want the model to be the pattern. I am afraid I am missing the knowledge to name precisely what I want.
A view of the 3D models and the UV mapping of one of the arches
A few things that hopefully clear things up:
- The darker shapes to the left are the models that I have. They already have the pattern I want applied to them as a texture. This can be seen on the right where the UV map of the selected middle shape can be seen.
- At the moment however this is only a texture wrapped around a flat model. I want the pattern to not be just a texture but to be a true part of the model itself, so that I can extrude the pattern and the model is no longer flat but has a thickness.
- I tried to find a way to wrap a flat and square object along the models but I can not figure out how to do it. The object I want to use is the white pattern next to the darker models. This is not a textured plane but the same pattern layed out in vertices and not an image.
So:
- Either I am looking for a way to use the Alpha layer of my (darker pattern) texture to somehow be removed from the models, so that only the pattern remains.
- Or to wrap the (lighter pattern) shape along the models not unlike a UV map so that the result is the pattern in the shape of the models.
I hope someone with more skills in Blender can help me out!





