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I have attached a blender file below along with some pictures. I tried to use the boolean modifier to do the same but came up with rather difficult to work with results. I want to have the curve and the shape of the hat to be nearly the same as the real Staunton Bishop.First

Second

gdrive link to blend file: https://drive.google.com/open?id=1x1poqr1abMpW_miAbRIkWpvRVR0twlMc

  • https://blender.stackexchange.com/questions/89990/smooth-shading-creates-odd-shading https://blender.stackexchange.com/questions/104910/cutting-into-cylinder?r=SearchResults&s=3|33.6324 – Duarte Farrajota Ramos Dec 06 '19 at 13:00

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First close the top of the mesh, then put the Boolean modifier above the Subdivision Surface and use a shape like this one and it seems to work fine. When you're glad apply the modifier and bring some corrections so that the mesh is clean: Quads instead of ngons, bevels to sharp the edges, etc...

enter image description here

moonboots
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