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Hey fellow Blendy people,

I'm running some benchmark comparisons between various render engines involving a lot of small, simple scenes.

Anyway, on my test scene for volumetrics, I'm noticing a large discrepancy between GPU and CPU rendering. All other settings in the scene are identical. Any ideas? I've never come accross this before, though to be fair I rarely render on CPU.

As you can see from the picture below, it's as though the volumetric density is different.

Example of Volumetrics discrepancy

Any thoughts on this would be greatly appreciated.

Bill

BlenderBrit
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