3

I'm trying to render a glassy flac. The problem is, taht it makes black reflections on sides or corners. I don't know where these reflections come from, almost white world and in the example the flac is in white cube and still there is black left side.

What can I do to get rid of these black spots?

example

Magorr
  • 31
  • 1
  • 2
  • 1
    I think this is not reflections, but due to refraction! What value did you set for the "IOR" value of the glass shader? I suggest you to try with a value closer 1.0. – Polosson Sep 25 '14 at 10:21
  • I used 1.51714 as suggested here link. When I get to 1.2 it's almost gone, but also some of desired details disappear. – Magorr Sep 25 '14 at 10:48
  • 1
    http://blender.stackexchange.com/questions/2558/how-to-illuminate-the-darkness-inside-glass-objects-in-cycles – Omar Emara Sep 25 '14 at 11:29
  • These are probably shadows from the light. The only way I've found to get rid of this is to disable them. – MarcClintDion Sep 25 '14 at 17:04
  • 3
    Looks to me like a combination of total internal reflection and not enough transmission bounces. Note that this is in someways correct, as if light bounces around inside a piece of glass far enough, it will be absorbed pretty much completely. See e.g. these images – gandalf3 Sep 25 '14 at 17:10
  • there is an article about rendering fluid in glass I will advice you to read: http://blog.gregzaal.com/2013/10/19/fluid-in-a-glass/ – Mobin Apr 14 '20 at 16:03

3 Answers3

4

In the render properties for cycle find the Light Paths and increase the Transmission value till the dark spots go away.

Samir Rahamtalla
  • 1,131
  • 1
  • 11
  • 23
1

I had the same issue and found it was due to my glass being shaded smooth. I added an Edge Split modifier and the black areas of refraction went away.

emich
  • 211
  • 2
  • 5
0

Use transparent instead of glossy when the glossy ray depth is grater than the value of max glossy bounces.nodes