A real Blender newbie here, I'm following a blender tutorial with the final product as an animation. I tried to experiment with the render time during the process by changing the render sampling amount in the render properties tab as shown in the image below (for if I was unclear).
I have done tests with 3 different sampling amounts: 64, 32 and 16. The render time of a frame of the 64 sampling-amount is around the 15.5 minutes, while the 16 sampling-amount only takes 4 minutes. I expected that the resolution of the 3 frames would have a big difference, but there was no difference in the resolution at all. So my question is why do we keep this amount so high while we can keep it lower with significantly lower render times? Did I miss the difference in the resolution between the frames, should there be any? Or isn't there any?
