I tried applying this heightmap on a sphere to obtain the surface of the moon.
Here is a step by step procedure of what I did:
- Created a grid of 1024 X-subdivisions and 512 Y-subdivisions
- Scaled plane along x axis by 2 (Didn't Apply Transformation)
- Modifier Properties->Add Modifier->Deform
- In Deform Properties Texture->New->Show Texture in texture Tab
- Image->Settings->Open->Selected the image above
- Went to edit mode
- Went to Orthogonal Top View and Select All using A
- Rotated along X by 90 (R->X->90)
- Rotated along Z by 180 (R->Z->180)
- Moved it along Y by 1m (G->Y->1)
- Mesh->Transform->Warp
- Warp Angle->180
- Rotated along Y by -90 (R->Y->-90)
- Mesh->Transform->Warp
- Warp Angle->360
The result was this moon:
The Different Views

You can see that the top view looks perfect, but I don't think the top view in my model is the actual top view to be obtained by this image. I think that the sphere needs to be rotated but I am not sure what direction.
Along the other views you can see that the model along the equator seems weird. It seems stretched along the middle region. I dont think that it is an issue of the image but I am not sure.
What have I missed or messed up? And how do I fix it?
Also is there any other better way to do this?
And the rotation of the model, what is the correct one?

