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I´m fairly new to Blender and currently model a scope. Now I have the following situation.

I have angled faces and a cylinder. I want the vertices marked in the first picture to snap on the faces marked in the second picture.

I tried it with "g" and selecting the vertices of the face(s) with "a", but then the vertex is positioned either inside the scope or not touching the face at all.
Thank you!

enter image description here enter image description here

Saibler
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1 Answers1

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You can do this with the snap tool.

First, modify snapping behavior to Snap to Face like so :

enter image description here (toolbar on the top of the viewport screen)

enter image description here

In edit mode, select all the vertices you want to snap to the faces.

Then go into orthographic mode (numpad 5), align view to the "x" axis (numpad 3)

enter image description here

Type G (to move the vertices) and X to constrain to the x axis, and move your mouse to the right a fair bit, Hold CTRL (to force snapping), then click. You will not see any change in the viewport but if you orbit around your objects you will have this result :

enter image description here

Gorgious
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  • If i press "ctrl" + "g" blender brings up a small window called "vertex groups" and the option to "assign to new group" but the vertices don´t move at all. Do I have to change something in my preferences so it works? – Saibler Jan 18 '20 at 15:26
  • Ups ! Sorry, you have to press G THEN CTRL, alternatively you can always toggle snapping with SHIFt + TAB – Gorgious Jan 18 '20 at 15:50
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    I got it to work now. Even though some vertices snapped to the circle instead of the face at first. But after I moved my mouse further away every vertex snapped to the face. Thanks for the help again. – Saibler Jan 18 '20 at 16:05