I did just that. got the picture on the right.
but the local origin is rotated incorrectly, the image on the right shows (I need it to be rotated relative to the two selected points or edges)
– mt1278Jan 24 '20 at 11:02
if the edge (between two selected points) is not parallel to any world axis? (in this case, the 3d cursor does not rotate relative to the common normal of the two points)...
how to align the 3d cursor relative to this edge?
that's the question... I understood how to place the cursor somewhere and then change the local origin
I'm sorry, I guess I can't make my question clear
No problem :). Please try to rephrase your original question, so it's more clear. Do you want to move object pivot point, or the 3D cursor? Also, please specify what you mean by align 3D cursor relative to edge.
– jachym michalJan 24 '20 at 12:48
Sorry, I didn't see the updated image right away. The method you specified suits me. Thank you for your help!
– mt1278Jan 24 '20 at 13:14
with your help, I was able to do what I wanted. but I don't know if the best way is out or if there is a shorter way.
regarding my original question - I wanted to get an object origin that is aligned relative to any points or edges or polygons. to put the object on the plane as a result.
Hey there :). I'm afraid snapping in Blender is seriously underdeveloped. Here is an older Blender thread and it seems there isn't a better way currently. Good luck with your project, anyway.
– jachym michalJan 24 '20 at 13:58
1
ᴊᴀᴄʜʏᴍ thank you again! I couldn't have figured it out without your help, and it took me a long time to find a solution. Good luck!
– mt1278Jan 24 '20 at 14:13
that's the question... I understood how to place the cursor somewhere and then change the local origin I'm sorry, I guess I can't make my question clear
– mt1278 Jan 24 '20 at 12:42with your help, I was able to do what I wanted. but I don't know if the best way is out or if there is a shorter way.
regarding my original question - I wanted to get an object origin that is aligned relative to any points or edges or polygons. to put the object on the plane as a result.
– mt1278 Jan 24 '20 at 13:19