I have animated the camera in order to make a seamless animation. But I'm confused if there's a slight jump when the camera loops again. Can I upload my file so some can please take a look at it, if I have missed something?
Thank you.
I have animated the camera in order to make a seamless animation. But I'm confused if there's a slight jump when the camera loops again. Can I upload my file so some can please take a look at it, if I have missed something?
Thank you.
As @Gorgious has commented, it sounds like an off-by-one error?
For a quick, even, 50-frame loop of a rotation, for example, without going into the Graph Editor and using features like Extrapolation or Cycling, you could:
To tidy up, you could insert a keyframe at frame 50 of the existing rotation at that point, and delete the key at frame 51.
I see where you're coming from. I was use to Animating objects in After Effects, and there is no skipping frame like you implied in Blender, which worked like a gem. Seems a bit weird that the seamless animation has to be like this in order not to jitter a frame, but in the end it's the result which matters.
Thank you.
https://imgur.com/R1HO21k
– blender breath Feb 08 '20 at 06:16
https://imgur.com/Fmn2euK
Also the camera location starts at Y-10m and finishes at Y 10m, the camera is perfectly snapping at start and end point.
– blender breath Feb 07 '20 at 09:03