I have an object that animates to float up and then starts slowly rocking in mid-air.
I achieved this by using the Noise modifier for the different location/rotation values and it looks good, my only challenge now is somehow copying all those different modifiers to 30 different individual objects but as far as I'm aware Blender doesn't support this functionality natively, so I looked online and came across this old post but I'm not sure entirely what I'm doing and if it even applies to 2.8x
If anyone could help me execute this efficiently I'll be so thankful!


