Now i know this may sound weird but I am wondering if there is a way to make bones follow each other once subdivided. E.g. the last bone to bend with the others before it. The reasom behind this is im wanting to do a creature that has tentacles coming out of a mouth that is a hole (sort of like how HL:2 has those barnacles on the cieling - only thing i can compare to). I want these tentacles to be sparatic and flailing in the air much like how some flood forms are seen in Halo Wars 2.
Or if there is another way or tutorials out there you guys can help me with. I have used 3DS And maya and they have different IK solvers for this like when moving the hand of a character the arm will follow etc.
Thanks guys, im really wanting to learn how these AAA studios did these advanced models.
