I am having this issue when everything looks good and ready to render the image, but once it is rendered the material is discolored. I changed the settings in the viewport shading. I unclicked the Scene Lights, Scene world, enabling the metallic color and world reflection to be visible on the rendered outcome. The light seems to be the same in both views. What could cause that?
Asked
Active
Viewed 1,556 times
1
-
Your environment is obviously black hence no reflections: https://blender.stackexchange.com/questions/155793/render-looks-darker-than-look-dev-mode/155804#155804 – brockmann Apr 01 '20 at 16:31
1 Answers
1
Viewport shading is only preview, that means the HDRI when you uncheck the world lighting will not be used in real render. So if you want to use HDRI, the correct way is to use real HDRI from World properties, change the color to Environment, select HDRI that you have (you can download from HDRIhaven.com or use the one included in Blender (I think they are lower resolution) from Blender folder \2.82\2.82\Datafiles\Studiolights\World (change the path according to version).
but actually you can just render from the viewport in View > Viewport Render Image/Animation, it's just you may want to disable Gizmos, change viewport samples per pixel, etc but I recommend you go the usual path of rendering until you know what you're doing
lintang_biru
- 401
- 2
- 5


