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I did IT in cycles, but since cycles isn't real time renderer its totally useless for me.

I need to do it in EEVEE or in the Shading tab, but on both I couldn't do it.

Do you guys know how to ?

Duarte Farrajota Ramos
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gustavo302
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  • https://blender.stackexchange.com/questions/137542/how-would-you-render-backface-culling-with-eevee-engine – Duarte Farrajota Ramos Apr 05 '20 at 18:50
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    @DuarteFarrajotaRamos, strange duplicate... but anyway gustavo why haven't you find it in the material tab? – lemon Apr 05 '20 at 18:53
  • lemon I found it and its not working... At least i don`t know how to set up... – gustavo302 Apr 05 '20 at 18:56
  • Duarte Farrajota Ramos♦ That question does not answer my question. It doesn`t even have a decent answer. – gustavo302 Apr 05 '20 at 19:01
  • Backface culling is in the material tab for eevee. Not global (as far as i know) but per material. – lemon Apr 05 '20 at 19:02
  • Yep, this one worked for me. "make invisible depending on point of view" – gustavo302 Apr 05 '20 at 19:03
  • What do you mean? There's an answer there by Robert Gützkow specifically about hot to enable backface culling for an EEVEE material both for rendering and viewport only and another one by Robin Betts explaining the same. How does it not answer your question? – Duarte Farrajota Ramos Apr 05 '20 at 19:12
  • Because not only i have to enable the backface on eevee i have to modify the shaders. And the other question did not explain how i should change my shaders. The "make invisible depending on point of view" has. – gustavo302 Apr 05 '20 at 22:13

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