I've been facing this issue with the version of Blender 2.82. First of all I'm a new Blender user, so keep in mind that since my skills are still very low. I've searched on internet about Texture tiling but all the solutions are for older Blender versions so the Shading configuration seems changed with the latest version. My issue is I've created a 3rd footpath and I'm using a .bmp file to take the texture, but I don't want to use the entire image for that particular footpath (the .bmp file has different textures, so I want to choose one in particular) and I want to apply this specific texture in loop on my footpath. For this process I'm using the UV Editor. Here some image of the issue I have:
In red square the specific texture I want to apply:

Here is how Blender applies the texture I've selected through the UV Editor

How can I do in order to make the selected texture area repeat itself avoiding that "bluring" "distorted" effect? Thanks