I've rotated a cube on Y, Applied rotation. Now the Origins Local rotation is the same as global. Not knowing the cube rotation on Y how do you "Exactly" set the Origins rotation back to the object's local orientation? Hand rotating is not the answer.
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Hello :). One dirty solution: Duplicate the object and snap it to a flat surface. That will give you the precise rotation needed. – jachym michal Apr 19 '20 at 18:49
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Maybe this? https://blender.stackexchange.com/a/8897/55344 It's a little old but I think it should still work. – cervidae Apr 19 '20 at 21:02
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This should be the answer to your question: https://blender.stackexchange.com/a/290108/165212 – Noahitis Apr 06 '23 at 08:27

