I have a model of an oldtimer car that we're renovating. I'd like to try what colors we could use on the car and would like to do it in blender, but the model is in .MAX. I tried exporting it to FBX, but when I import it into blender, some of the car parts are rotated wrong and all the materials are black. Is there any way to solve this without having to manually re-create all of the stuff manually?
The .max model is created with V-Ray. I do have a trial version of 3DS Max, so I can re-export to DXF and can install a trial version of V-Ray if needed.