I try to use the node points_inside_mesh on a mesh that I create from a uv connection from two triangle. So I got a 'Vector P filed' with many points and this mesh.
But when I apply the node there is some points who are outside the mesh and not removed by the mask.
Is there a proper way to do that ? I have try to apply "Recalc normals" to the mesh but it didn't solve this problème.
Until now it work well with box (and mesh create with boolean join boxes) Is there an important rule for creating mesh from faces and/or surface to use "points inside mesh after" ?
Thanks for any advise who can put me on the path. I have try many things and I don't know what can I do next...


