I am modeling an object that has a label. The label I applied as a texture (a single image), and made an unwrap normally, as follows the render below.
However, I need the yellow part of this texture to have a shine (as metallic), just like the real product (as follows the photos on links below).
http://queensberry.ind.br/wp-content/uploads/2019/12/gourmet-pimenta-suave-_prancheta-1.jpg .
http://queensberry.ind.br/wp-content/uploads/2019/12/gourmet-menta-com-hortela_prancheta-1.jpg .
http://queensberry.ind.br/wp-content/uploads/2019/12/gourmet-pimenta-vermelha_prancheta-1.jpg
How can I make only the yellow parts of my texture (label) emit this glow effect? I am modeling and texturing using Blender 2.81.
Can someone help me with this task please?
I am using only one image to texture the label. Do I need a second image with only the yellow parts to do this?
Thanks in advance!!!



I need to make two yellow parts shine, in different tons. Like this: http://queensberry.ind.br/wp-content/uploads/2019/12/sfrutas-silvestrres-250x250.jpg
and this http://queensberry.ind.br/wp-content/uploads/2019/12/framboesa-2-250x250.jpg
At the top of the label, there is a yellow one inside the other. And both need to "shine", but one more intensely than the other. How can I do this?
– Gabriel Magalhães May 12 '20 at 11:35