0

I have a scene where I want to use Objects with a nice Neon glare, but without actually emitting Light. Is there a way in cycles to do that?

I use an Emissive Shader and put in the glare with the compositor. This is actually working fine already, but as I mentioned my scene gets lighten up by the emissive objects too. How can I change that

enter image description here

((In Eevee it is already working, but I want cycles))

1 Answers1

2

You can enable the emission only for the camera rays :

With camera ray filtering :

enter image description here

Without :

enter image description here

Gorgious
  • 30,723
  • 2
  • 44
  • 101