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I found this : https://blenderartists.org/t/set-objects-origin-to-world-0-0-0/442642/2 this : https://www.katsbits.com/codex/origin/ this : https://daler.github.io/blender-for-3d-printing/mesh_modeling/object-origin.html and this : https://gamedevacademy.org/how-to-import-blender-models-into-unity-your-one-stop-guide/

All of which through their blatant omission of mentioning a way to reset the origin to zero seem to confirm what I'm worried about: this may not be an option in blender.

And clicking around with the 3D cursor won't help, I need perfect 0,0,0.


What I'm going to do as a workaround is to close and reopen my project in order to generate a new 3D cursor, which by default should be a perfect 0,0,0

I really want a non-hack approach.

tatsu
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2 Answers2

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All of the above is correct, but it leads me to wonder something. Doesn't applying all transformations (CtrlA) force the origin of an object to return to the world space origin? And in one step? If so, wouldn't this be what the OP wants? If not, what am I missing?

brockmann
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R-800
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  • Agreed applying transform (location in this case) will move local to global origin in single step. Use Ctrl for keyboard formatting. ... Answer could possibly lose the pondering. – batFINGER May 13 '20 at 18:19
  • Thanks for pointing that out. You're absolutely right. No idea why I didn't think of that :). – jachym michal May 13 '20 at 18:34
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Reset the cursor location to 0,0,0 in the properties panel either by manually typing into each axis or hover over one of the values and click (right/left depending on your default settings) and click reset all to default.

Reset objects to 0,0,0 by selecting the object, click "Object" menu item (in Object mode) select => Transform => Origin to 3D cursor

Holden Chev
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