Attached here is a link to a video of a problem that I am addressing.
I am working on this render, and I applied the "passive" rigid body tool to both the ground and that holder thing that I created. And I applied the "active" rigid body tool for my spheres.
When I baked the physics and played it after the baking, the spheres seem to bounce around and slide away unnaturally.
I'm not sure how I can solve this, and I bet you guys can help me out with this.
Once 'live' physics are gone you're left with the baked keyframes and can delete those that are still 'trembling'.
– Edgel3D May 17 '20 at 03:56