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I need some help, tried making this character...started off by using meta ball, then tried subdividing a cuboid and what not....i want help with how to get the base mesh ready

Ray Mairlot
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thi
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1 Answers1

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it depends what style do you wanna use? cartoon or real? high poly vs low poly? here some references you should check (see the wireframe view to check how they model a similar mesh):

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Sanbaldo
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