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When I am zoomed in on the object the mesh seems to go inside of the object.

In a more zoomed out view you can start to see the mesh again. I have changed the 'start' clipping distance to 0.001, however this doesn't seem to affect it very much. What am I doing wrong?

Here is the file:

Zano
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    so maybe hide some faces to check if there are some unwanted inner faces? – moonboots May 18 '20 at 15:41
  • I hid some faces but there are no doubles. I have already used merge by distance so there are no unwanted duplicate vertices – Zano May 18 '20 at 15:46
  • Don't worry, nothing wrong. This is just how Blender displays vertices. Turn off the subdivision surface modifier temporarily if it annoys you. You can also show the modifier in edit mode. – Leander May 18 '20 at 15:55
  • you didn't share the same object as the one we see – moonboots May 18 '20 at 16:00
  • The reason I feel as if something is wrong is because in the tutorial I can see this happening to andrew aswell although not as bad. https://www.youtube.com/watch?v=9ViVKUiG8ks&list=PLjEaoINr3zgHJVJF3T3CFUAZ6z11jKg6a&index=5 – Zano May 18 '20 at 16:01
  • as Leander says the shading looks normal – moonboots May 18 '20 at 16:17

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It looks like you've got a subsurf modifier enabled. You can disable it in edit mode so that the subdivided mesh doesn't block you from seeing the wireframe.

enter image description here

stphnl329
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