I need to have a particle system with metaballs that floats around but appear only inside an object, like if I was using an boolean intersect modifier, are there any other way?
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I propose you start scrolling down to Collision object here: https://blender.stackexchange.com/questions/15449/how-to-mask-animated-objects-so-they-arent-visible-past-a-certain-area?rq=1
– Fjoersteller May 25 '20 at 23:46