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I am working in EEVEE and I set up a fire simulation. I am trying to figure out though, is there a way to have my fire wrap around an object? I need it to collide with what is above it and wrap around the sides...

Henry Keller
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This is a standard task:

  • add to your scene (domain and flow) one FLUID of type "EFFECTOR"
  • simulate and check if the result is ok

Please keep in mind that a plane as "EFFECTOR" could not be correctly read by the simulation engine. Go with a cube or similar to be sure the simulation works.

Sanbaldo
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