I'm currently working on an animation where the camera starts filming infront of a fireplace and then slowly goes back and then flys through the window. There the problem appears. As soon as I render the scene from behind the glass my lights look like this. I assume this is some basic and easy to solve issue but I couldn't figure out what it is. Can anyone help me out?
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Looking at this question, do you have Properties > Scene > Simplify unchecked? – Najm Hoda Jun 12 '20 at 18:42
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Does this answer your question? How to illuminate the darkness inside glass objects in Cycles? – susu Jun 12 '20 at 18:57



