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I'm currently working on an animation where the camera starts filming infront of a fireplace and then slowly goes back and then flys through the window. There the problem appears. As soon as I render the scene from behind the glass my lights look like this. I assume this is some basic and easy to solve issue but I couldn't figure out what it is. Can anyone help me out?

infront of glass - everthing is fine

behind the glass - everything is weird

My settings for fast renders. I tried higher values but nothing changed

This is the Glass shader thats probably causing the issue

Wejtschi
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