Separate UV maps have been created for the character's parts, e.g. shirt, pants etc.
On selecting individual UVs, Blender shows the selected UV along with the other UVs in the UV editor.
Before unwrapping new UV maps, these UVs were "Reset", still other UVs show along with the selected UV in the editor.
Also, UV Pinning is not applied.
Changing Texture Mapping to UV and selecting different part UVs doesn't change anything.
How to show "Individual UVs" in a multi UV map and also is there any way to create UV "vertex groups"?
