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I am trying to reproduce it by my own but I can not understand how to switch off vertical edges in render options inside of freestyle svg exporter? Any thoughts? Many thanks in advance!

https://docs.blender.org/manual/en/2.79/render/freestyle/export_svg.html

enter image description here

susu
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1 Answers1

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Just a 'Texture Coordinate' node and plug it into a 'Mapping' node. Now you are able to split the output vectors with a 'Separate XYZ' node. If you plug b.e. the 'z'-Value of the 'Separate XYZ' node in the vector of a 'Checker Texture' node, you will get strips along the z-axis, same for the x, y.. with some vector math you can easily manipulate the result

Shader Setup

cgtinker
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