I'm trying to render an object with a transparent background.
As per the instructions I've found online, I have "Transparent" checked in Render Properties, RBGA/PNG selected in Output Properties.
Both Render Preview and the rendered image have the checkered background. But, when I save the PNG and import into Illustrator, PS, Word, etc., I see a semi-transparent gray background (top right object).
As a control, I opened a new blender file and simple dummy figure (glowing cube + plane with yellow emission), rendered it with the same settings and that worked.
So, I'm not sure if there's some other setting here that I'm overlooking. To test that, I made a blank blender file, imported all the objects and lights from the model I was first trying to render, matched the world color/PNG transparency settings, and found that that worked...but I lost a lot of vibrancy despite carrying over the lights and everything (bottom left object).
Clamps, light paths, samples are all the same.
Any tips would be immensely helpful.



I've actually referenced that post prior to posting my question.
I've already ensured that "Transparent" has been checked, and that my output uses RGBA.
– Anthony Sementilli Jul 08 '20 at 04:28