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I made and object in blender with checker texture but when i try to import it in unreal Engine it only imports with object. The texture is not imported

WRAITH
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When you export your FBX in Blender, at the top of the Export FBX dialog, there is an option for how external data is saved ("Path Mode"). click the drop-down for that and choose "Copy". Also click the button next to it that looks like a box ("Embed Textures").

Now your texture will be exported.

NOTE: "Complicated" materials will not be preserved when you export in .fbx format. As a general rule, anything more complicated than plugging an image texture node into a material property will fail in another application. Use only Principled BSDF shaders and only a single Image Texture node for any one of its properties--those properties should be limited to PBR-workflow standby's: "Diffuse"/"Albedo", "Roughness", "Normal". You will have to rebuild the rest yourself in the game engine you import the .fbx to.

hatinacat2000
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