I'm new to Blender.
I've been working on a scene with a lighthouse, and I'm all done with the geometry. I tried an eevee render of the scene, but uh-oh! When the glass preset is applied to the window section, its not letting the cone-light pass through.
I took a look at the same scene with cycles, and ended up with this,
(I only used 8 samples because my laptop is rather weak)
Even though its just 8 samples, you get the idea. It's very noisy
Anyway, I looked around for a way to get a less noisy cycles render, and found this node setup, called Tricky-glass by the user:
I sorta understood how it worked, so I tried it.
It still didn't get rid of the noise. I, anyway, tried to do a 128 sample render with the denoiser, hoping it would fix the noise. Before the de-noising, the render was looking really pristine, except for a little noise here and there. Right after the denoising, my eyes were treated to this:
That's right, the entire geometry turned into some kind of mush.
To everyone that's about to say I'm too new to be working on this stuff- you are right! That's why I am here. Please direct me to any helpful resources, and/or help me fix the problem mentioned above.
My ultimate goal is to get a clean cycles render of the scene, with good-looking volumetric lighting.
My blend file (Could be messy and disorganized, pardon me for that):




Edit: ahaha, Im not embarrased or anything, but thanks :D
– NitinReddy Jul 16 '20 at 07:11Also, I think my take-away from this should be that My geometry won't be distorted by the denoiser, if the sample count is high enough <--- is this correct?
One last question - how do I get light to pass through the glass in Eevee, just like in cycles?
– NitinReddy Jul 16 '20 at 07:19