My material uses a Texture Coordinate node, so it won't stick to meshes that are part of a physics simulation. I assume this is because the node uses the mesh coordinates but not the delta transforms associated with the simulation.
In the attached blend file you can see how the material sticks to a mesh animated using location keyframes but does not stick to an identical soft body mesh influenced by a wind force. Does anyone know how I can get the material to stick to this mesh?
P.S. this is my first post and I'm new to Blender.
