I set up my glass texture, but find out that if I move the HDRI image, the changes are not shown through the glass windows. In another word, I'm stuck with the view from when I set up the glass texture. Is there a way to have the changes to the HDRI show through the glass panes, like the glass panes are truly transparent? Thank you!
Please see the shader nodes. I'm using EEVEE, and the screen space refraction is enabled in the material setting of the glass. I did find a different set of shader nodes for glass from one of the answers on this site. The glass did "behave" in a transparent manner, nonetheless if anyone can modify the shader nodes I posted to make the glass see through.

