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I'm trying to retopologize a high poly mesh and create a low poly version out of the existing sculpt. While selecting some vertices of my low poly mesh in order to edit them, other non-visible vertices are always getting selected automatically, which is tedious to work with:

enter image description here

Q: How do I only select the vertices which are visible from my perspective in 3D View?

Higher Resolution video showing the issue: https://i.stack.imgur.com/DduJe.jpg

brockmann
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    Should work by default, make sure x-ray is turned off: https://blender.stackexchange.com/a/43890/31447 However I also noticed some inconsistent behavior while testing it. If that doesn't work, consider to file a bug report. Good luck. (removed my comments btw) – brockmann Aug 13 '20 at 01:25
  • I was afraid so myself from suspicion because I have tested it on other mesh, and yes, in the clip I toggle xray and wireframe but I know it happens in a shorter time span :) Thanks for the help sir it is a shame of this glitch luckily I am trained to hide and unhide mesh with custom hotkeys lol. – UV Bakes and Beyond Aug 13 '20 at 04:08

1 Answers1

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Updated: The issue still happens, less often but it still happens.

I was able to solve the issue by changing the "display as" "wire" to "textured" under the view-port display under object properties.

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