I'm trying to retopologize a high poly mesh and create a low poly version out of the existing sculpt. While selecting some vertices of my low poly mesh in order to edit them, other non-visible vertices are always getting selected automatically, which is tedious to work with:
Q: How do I only select the vertices which are visible from my perspective in 3D View?
Higher Resolution video showing the issue: https://i.stack.imgur.com/DduJe.jpg


