I am trying to make a realistic cigar texture, but my texture just doesn't seem right. What am I missing, what to do so the texture doesn't look this flat? Any bumps or something? Thank you, btw this my first project so I hope the solution isn't super complicated or something.
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2yes give it some bumps, plug your picture into a Converter > RGB to B&W then in a Bump node, also maybe make some parts less glossy – moonboots Aug 15 '20 at 14:16
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Was going to suggest the same thing as moonbots; will still reply just to give answers with examples of adding bump: https://blender.stackexchange.com/questions/134371/how-to-add-bump or https://blender.stackexchange.com/questions/81922/is-this-a-correct-way-to-do-procedural-bumps-in-cycles – NeverConvex Aug 15 '20 at 14:17
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maybe share your file so that we can give a try? – moonboots Aug 15 '20 at 14:18
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@moonboots Indeed all I did was creating a cylinder and UV unwrapped this texture onto it. If it is too much work for you (after all you're doing this for free :) ) I can provide the file. just let me know then https://upload.wikimedia.org/wikipedia/commons/7/75/Cigar_Texture.jpg – Polik Aug 15 '20 at 14:37
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@moonboots to your first comment, I am not sure if I did everything right but the texture ends up looking rather like leather than a tobacco leave. And second thing, how to make some part less/more glossy as the others? Is there some "mask layer" as in Photoshop or something? I am sorry, but I am an absolute beginner in Blender. – Polik Aug 15 '20 at 14:46
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Here is the kind of node setting that you could use:
Mix a Diffuse with a Glossy, use the picture as factor of the Mix Shader, with a ColorRamp between to set the intensity.
Create a displacement picture of your texture with a software like CrazyBump or other, plug this image into the Height socket of a Bump node, and plug this node into the Normal sockets of the Diffuse and Glossy in order to give a bit of 3D relief.
It needs to be improved of course...
moonboots
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