I'm trying to use Rigid Body Constraints (type=Fixed) in Blender 2.81 to connect an assembly of rigid and cloth components. a
By Crinoline, 1860-1870. Jacoba de Jonge Collection in MoMu - Fashion Museum Province of Antwerp, www.momu.be / Photo by Hugo Maertens, Bruges, CC BY-SA 3.0, Link
that will move realistically (e.g. swaying when person walks). When I run the animation, the RBCs stretch infinitely, defeating my purpose. If they didn't stretch, I think the assembly would work ok, everything else seems fine. Is there a solution for this?
Update: here's a simplified example to illustrate this issue. 

