I am trying to create a decent approximation of the bumpy rubber material depicted in the reference image below. I'm not intimately familiar with nodes, but I figure this is the best route? Ultimately I would like for this to work in both Eevee and Cycles, but if we can only figure out Cycles, I can live with that.
I tried metaballs at first, but it seemed unnecessarily time intensive and wasn't yielding the results I was looking for, granted that could just be my ignorance.












