I'm wondering if there's a way to programmatically open Blender (2.79)'s FBX exporter UI with Python script.
Basically, what I'm trying to make is a script which, when ran:
- Modifies all the UVs for each selected mesh.
- Opens the existing FBX exporter and allows the user to export the modified mesh.
- Once the user closes the FBX exporter window, for the mesh to revert back to its original state prior to running the script.
I know there's a way to export FBX in script using bpy.ops.export_scene.fbx, but I was wondering if it was possible to open the UI's FBX exporter instead.
Thank you so much in advance!
Basically what I wanted was for my temporary dupes to get removed after they were exported. I'm not so good with Blender Python, so my "quick fix" for the meantime is to just make any temporary dupes get placed in a different layer.
– Milun Sep 05 '20 at 10:23