I'm not asking how to bevel a shape's edge, I'm asking how to create something like this:

For this, I created a cylinder of default size and scooted it 1m on the Y axis so that it appears as if the cube as a rounded face. However, this leads to Z-fighting between the two separate objects. I would like to know how to alter the cube's face so that it is a single shape with a rounded face. Sorry I don't have the vocabulary to be more clear.


