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This took me a while to find so I'm adding it here.

I was trying to use the Project From View UV Unwrap and because 1. there's no way to roll the view camera and 2. the camera gimbal locks at the poles I was having a lot of trouble getting the correct direction to match my texture.

The answer is of course to put the camera in quaternion mode, but I had no idea how to achieve this. There's the Transform Orientation selection box which has the Gimbal option but this is not for the camera's transform.

jozxyqk
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2 Answers2

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What I wanted was to change the TrackBall/Turntable option in File->Preferences->Input

image
(source: blender.org)

Also see:

jozxyqk
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    This script may also help add a bit of control to either view type: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/roll_view – Weaver Dec 02 '14 at 09:21
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I found that under the TrackBall/Turntable option in File->Preferences->Input I changing "View Navigation" from "Walk" to "Fly" worked.

Brad
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