I would like to be able to see the green cube through my yellow cube while retaining the intensity and bloom of the Emission material:
I've seen other questions that ask the same thing but unless I'm misinterpreting they all boil down to using a Mix Shader that takes mixes the Emission node and a Transparent BSDF node, which as you can see from my screenshot I am already doing.
What am I doing wrong?


Opaque– Robin De Schepper Sep 17 '20 at 11:48Blend Modes andShadow Modes changes the result (although some will produce small artifacts) – Robin De Schepper Sep 17 '20 at 11:49Alpha Blendit looks the same, and when I render the image it looks exactly like in the screenshot too – Robin De Schepper Sep 17 '20 at 12:09