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I am trying to make a grid that i can deform, by adding points that acts like a magnetic field. Is it possible to create a grid that i can manually/auto deform like this?

enter image description here

I need it to be one connected mesh and not multiple objects: enter image description hereenter image description here
I am trying to recreate something like the tensor field on this site : https://probabletrain.itch.io/city-generator

EDIT: The closets i could get to what i want is by using a sphere modifier with a circle as control: enter image description here

But this creates weird geometry. Anyone another idea?

Alex bries
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    you could try adding track to constraints to each grid cell to make them point to some target, and then move that target around. – Sazerac Sep 30 '20 at 23:04
  • That is what i did here, but i need to create a mesh out of it. (see the image i added) – Alex bries Oct 01 '20 at 12:02
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    Hi Alex, Could you say a bit more why you need it to be one mesh? I can imagine having a plane with 10x10 faces, with on each cross section two edges, you place a bone. Then placing a track to or other aim constraint on the bone, so it aims at the central object. This would accurately get the rotation, and transfer that onto the mesh without adding weird scaling to it like your above example. – Henk Kok Oct 03 '20 at 12:40
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    Becuase i am making a script that makes a map, and i t works simply by manipulating the geometry and then beveling the edges to makes roads. That is also why i can't have weird geometry – Alex bries Oct 03 '20 at 12:53
  • You said the circle method creates some weird geo. what is a weird geometry for your purposes? If you could give an example for the mesh equivalent of the empties, it would be very helpful to know how to convert empties to meshes. – wiSHFul97 Oct 09 '20 at 07:44
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    Wonder if something could be done via https://blender.stackexchange.com/a/153181/15543 script wise could use something like https://blender.stackexchange.com/a/93180/15543 https://blender.stackexchange.com/a/93180/15543 Wonder too if your to sphere result can be tweaked using multiple concentric spheres to cubes of differing influence or modifier order to keep inner verts more circular outer more square. – batFINGER Oct 09 '20 at 13:10
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    I've got some results but wasn't sure that's what you wanted. so I uplaoded a video of it here. let me know if you are interested. – wiSHFul97 Oct 09 '20 at 13:42

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