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td;tr I'm trying to do my hello-world with creating my own normal maps. I've took this 40-second lesson. I'm doing exactly as in the tutorial. This is my "low-poly" cube.

low-poly

This is my "high-poly" cube.

high-poly

Node setup

node setup

And selection during baking, just in case.

selection

But instead of correct normal map I get this weirdness.

normal map

Can anybody explain why this happens, please.

Montreal
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