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the texture on my object looks great and it's exactly what I want but the problem is the top of the mesh is so stretched and I tried everything to fix it but with no luck I think the main reason why there are no vertexes on the top so how to add vertexes? enter image description hereenter image description here

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https://blend-exchange.giantcowfilms.com/b/AswVrpBm

NiceSHowMoe
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1 Answers1

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What you need to do is select the top faces, select one to make it active, unwrap with the Follow Active Quads option:

enter image description here

Then move the UVs so that the bricks match each other:

enter image description here

moonboots
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