the texture on my object looks great and it's exactly what I want but the problem is the top of the mesh is so stretched and I tried everything to fix it but with no luck
I think the main reason why there are no vertexes on the top so how to add vertexes?


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NiceSHowMoe
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1Hello :). Please attach a wireframe view of the top of your mesh. There obviously are vertices, but perhaps the topology could be improved. – jachym michal Oct 10 '20 at 07:19
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Related https://blender.stackexchange.com/questions/116925/how-to-make-textures-follow-a-certain-path – batFINGER Oct 10 '20 at 08:10
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@JachymMichal i added new pics – NiceSHowMoe Oct 10 '20 at 15:09
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What you need to do is select the top faces, select one to make it active, unwrap with the Follow Active Quads option:
Then move the UVs so that the bricks match each other:
moonboots
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thanks for the answer but the problem is i can't even add faces on the top :( – NiceSHowMoe Oct 10 '20 at 15:05
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why that? please share your file: https://blend-exchange.giantcowfilms.com/ – moonboots Oct 10 '20 at 15:24
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i made new one because the original file was like 300 MB and it took forever to upload – NiceSHowMoe Oct 16 '20 at 19:06
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you have a solidify modifier, you need to apply it, but before that, disable it and remove the top and bottom faces of your cylinder – moonboots Oct 16 '20 at 20:46



