Given a rectangle with a subdivided mesh, if I edge select around the rectangle and scale outward (on the X/Y in this case) it will not scale the edges evenly. The distance from the rectangle to the final landing space is uneven (see screenshot).
How do I scale an asymmetrical object evenly, so that the sides are equidistant to the origin?
Note, I extruded the selection first so you can see the uneven sides more easily post X/Y scale.

