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Can anyone give me a detailed description on how to use different types of maps(eg: albedo,opacity, normal, displacement,et cetera et cetera ); which all maps are to be set to non-color data or sRGB; if I should use a certain shader node to connect some maps(like how we use a normal map node to connect a normal map to the principled BSDF; and yes, I do know we have to use a normal map node for that). If you guys know a video or a website which explains it all(emphasis on all), then I'm all ears. Thank you UwU

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