Can anyone give me a detailed description on how to use different types of maps(eg: albedo,opacity, normal, displacement,et cetera et cetera ); which all maps are to be set to non-color data or sRGB; if I should use a certain shader node to connect some maps(like how we use a normal map node to connect a normal map to the principled BSDF; and yes, I do know we have to use a normal map node for that). If you guys know a video or a website which explains it all(emphasis on all), then I'm all ears. Thank you UwU
Asked
Active
Viewed 24 times
1
-
1Hello :). You're in luck, here's an answer covering many of them: https://blender.stackexchange.com/a/174461/78972 – jachym michal Oct 24 '20 at 11:16
-
1If you find some that are missing from the list, I'll be happy to edit them in :). – jachym michal Oct 24 '20 at 11:23
-
ayyy thank you! btw can you explain what is an opacity map? i did not find it on the list .btw thanks a lot! – Chopped Livr Oct 24 '20 at 12:13
-
1Hello :). Opacity map controls transparency. Plug it into the Alpha input. More here: https://www.katsbits.com/codex/opacity/ – jachym michal Oct 24 '20 at 12:34
-
1thank you again! you have been a great help.^^ – Chopped Livr Oct 24 '20 at 13:23
-
1No problem, good luck on your Blender journey :). – jachym michal Oct 24 '20 at 13:24